Showing posts with label free game pc. Show all posts
Showing posts with label free game pc. Show all posts

Thursday, November 5, 2009

Torchlight



Torchlight is an action role-playing game developed by Runic Games, published by Perfect World Entertainment, Inc. and Encore, Inc, released for Windows in October 2009. A port for Mac OS X will be released subsequent to the Windows version.

The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters.

Development of the game is led by Travis Baldree, designer of Fate, and Max Schaefer and Erich Schaefer, co-designers of Diablo and Diablo II, joined by the team that developed Mythos.

Gameplay

The player controls a lone hero who explores a series of randomized (procedurally-generated) dungeons, where they fight large numbers of enemies and collect equipment, gold, and other loot. The game also features a single town which serves as a hub, to which the player can periodically return to buy and sell items to NPC vendors and obtain quests. As the player delves into the dungeon, they are presented with a series of quests and battle a series of unique bosses that advance the main storyline. Optionally, players may take on side quests, random quests and visit branching dungeon areas. The graphics are 3D and viewed from an overhead perspective, similar to the isometric perspective used in the original Diablo. The game is controlled using a point-and-click mouse interface and keyboard hotkeys.


Game Features:
  • Randomization – Our level layouts are randomly created, so each adventure is unique. Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
  • Easy, approachable interface – Torchlight is designed to be easy to play right from the beginning. The intuitive interface gives players easy access to a rich and varied world.
  • Retirement System – Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks to new characters.
  • Pets – Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, carry items, and perform a variety of helpful services.
  • Character Classes – Players will create and customize a character and choose an animal companion. Through cosmetic choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored and different.
  • Fishing – Players can take a break from the high-energy pace of adventuring to visit one of the fishing holes and relax and see what they can catch. Fish have interesting benefits for the player and pet, and other rewards can also be discovered
  • Editor – Runic Games is embracing our modding community by providing an editor so our players can create and design their own content.

System Requirements:
  • OS : Windows 2000 or later
  • Processor : x86-compatible 800MHz processor
  • Memory : 512MB
  • Graphics : DirectX-compatible 3D graphics with at least 64MB of addressable memory (such as an ATI Radeon 7200, NVIDIA GeForce 2, or Intel GMA 950)
  • DirectX® : 9.0c
  • Hard Drive : 400MB
The game generates each level of the dungeon by assembling modular "chunks" of the game environment. Each chunk is designed by hand and may be composed of multiple rooms. They can contain scripted events and interactive objects such as levers that open secret doors or cause bridges to move.[10] This approach to level generation is intended to create dungeons with more purposeful design, instead of environments that simply look like "crossword puzzles that have been extruded upwards."

As in Fate, players have a permanent pet which fights alongside them and can carry and sell loot. The initial pet can be either a wolf dog or a lynx, and players can use items to transform their pet into different creatures.

Also present in the game is a retirement system, in which players can pass on an heirloom item from an old character to a newly-created one, likened to a New Game Plus game mode.
[edit] Character classes
A screenshot depicting a Destroyer engaged in combat against a monster.

Torchlight features three character classes.

  • The Destroyer is a heavy melee warrior who also has the ability to call upon ancestral spirits.
  • The Alchemist is a spellcaster drawn to magical power of Ember. He can fire blasts of magic and electricity from his specialized focus glove and can summon imps and steampunk-styled robots.
  • The Vanquisher is an elite city guard, sent undercover to investigate the town of Torchlight. She specializes in muskets and pistols, and can dual-wield ranged and melee weapons.

The player develops their character by placing points into class-specific skill trees. Further, there is a separate class of spells that characters can learn from items.

download :

Torchlight_part1_rar
Torchlight_part2_rar

or

Torchlight-LeeGT.part1.rar
Torchlight-LeeGT.part2.rar
Torchlight-LeeGT.part3.rar

Wednesday, October 28, 2009

World of Zellians: Kingdom Builder


Build your kingdom, controlled and be king in
Zellians world

Zumas Revenge v1.0


Zuma's Revenge v1.0! is a puzzle video game developed and published by PopCap Games. It was released for Microsoft Windows and Mac OS X on September 15, 2009. It is the sequel to the earlier game Zuma, and features high-definition graphics, new levels and power-ups, several new features, and boss battles.

Justify Full Gameplay

As in Zuma, the main objective of Zuma's Revenge! is to clear strings of rolling balls by matching balls of the same color. The player controls a frog that shoots colored balls at the strings. The frog always points in the direction of the mouse. When three or more balls of the same color are matched together, they are cleared from the playfield. Gaps can be formed through which the player can shoot more balls or collect fruit. Gaps are automatically closed if the balls at both ends of the gaps are (or become) the same color, potentially leading to chain reactions.

The strings of balls constantly roll along their tracks toward a skull emblem at the end. If they reach the emblem, the player loses a life, and the game is over when the player has lost all of his or her lives. The strings are always "pushed" by the last ball in the string, so any balls that are not connected to the rearmost string do not move on their own.

In each mode except Challenge mode, the player must reach a general point goal to achieve "Zuma", at which point the game stops adding balls to the string. The player must then clear all of the remaining balls from the playfield to move on to the next level. In Challenge mode, the player has four minutes to score as many points as possible, collecting powerups that increase his or her score multiplier along the way.

Periodically, random balls will display power-ups that the player can collect by destroying the ball. These include a visual guide to show where a ball will land when shot, powerups that slow down or reverse the direction of the string, a three-way cannon, a laser that destroys single balls, and a lightning powerup that destroys all balls of a specific color.

Zuma's Revenge! introduces two types of levels that are new to the series. Some levels feature two lily pads that the frog can jump between, while other levels set the frog on a horizontal or vertical track and have it slide side-to-side rather than rotating to aim.

In the game's Adventure and Heroic Frog modes, the player progresses through a Polynesian-style island ruled by the angry god Zhaka Mu. Every five levels, the player is awarded a checkpoint at which he or she can restart the game if all lives are lost. At the end of each island area, the player encounters a tiki god and must face the god in a boss battle.

Link download : Zumas Revenge v1.0

source : wiki